
2.6.2 "Errant Signal" - Backwater Region.2.6.1 "The Cerberus Hounds" - Sian Commonality.2.5.5 "Blood Minerals" - Amity (Legend of the Kestrel Lancers).2.5.4 "Project Cold Snap" - Kajikazawa (Legend of the Kestrel Lancers).2.5.3 "The Conspirators" - Rashpur-Owens Manufacturing Worlds (Heroes of the Inner Sphere).2.5.2 "Industrial Espionage" - Rashpur-Owens Manufacturing Worlds.2.5.1 "Uprising, Quelled" - Duchy of Tsitsang.2.4.6 "Heir of Nothing" - Penobscot (Legend of the Kestrel Lancers).2.4.5 "Crimson Crusade" - Lower-Class Kuritan Worlds (Heroes of the Inner Sphere).2.4.4 "A Cunning Decoy" - Shipping Route.2.4.3 "Defense Support - Davion" - Kurita/Davion Frontline.2.4.2 "Invasion Support - Kurita" - Kurita/Davion Frontline.2.4.1 "The Traitor" - Davion Borderlands.2.3.4 "Tributes for the Imperator" - Bethonolog (Legend of the Kestrel Lancers).2.3.3 "Dire Circumstances" - Taurian Corridor (Legend of the Kestrel Lancers).2.3.2 "Frontline Support - Kurita" - Davion/Kurita Frontline.2.3.1 "Frontline Support - Davion" - Davion/Kurita Frontline.2.2.2 "Picking at the Scraps" - Inferno's Wake.2.2.1 "Picking up the Pieces" - Inferno's Wake.
2.1.2 "Those in Need" - Steiner/Kurita Border (Call to Arms). It's a solid beer-and-pretzel board wargame for the computer that's worth a look. On the other hand, if you enjoy Risk or even chess, give Call to Arms a try. If you prefer complex wargames with a lot of statistics and realistic features, this isn't a game for you. In the end, Call to Arms' limited gameplay is both a boon and a bane to wargamers, depending on what kind of game you want. When one player captures all the territories on the map, the game ends. After you finish your turn, the computer than makes moves and calculates combat losses and wins, updating the number of units in each territory for the next round. Gameplay in Call to Arms is perhaps best described as a "numbers" wargame: orders are limited to reinforce, attack, and pull, plus choosing the number of units to carry out each of these orders. There are only 2 maps to choose from: Europe in 1942 and Scotland in 1750, but at least you can toggle various options to make the game more replayable, such as random assignment of countries and the number of initial force in each. One of the first abstract wargames ever made, Call to Arms is unfortunately not among the best, although it is by no means a bad game.